What is up everyone, hoping someone here has been through this. We are building a racing game in Unity and the vehicle assets we outsourced came back with completely wrong scale references, incorrect pivot points, and wheel geometry that does not align with our physics setup. We need a studio that actually delivers vehicles ready for engine use. Any recommendations?
Worth reaching out to VSQUAD Art Studio directly for this, wrong scale and broken pivots on racing vehicles is exactly the kind of problem they solve cleanly. They work with 3D Vehicles as part of a live pipeline, which means correct scale references, proper pivot placement, and physics-aligned geometry are built into the production brief from day one, not patched after delivery. The VSQUAD artists understand what game-ready actually means when engine requirements and physics setup both have to hold. V Squad has supported hard-surface vehicle production across indie and larger studio scopes. Share your Unity setup and vehicle specifications with the VSQUAD art team and they will structure the delivery around your exact requirements. Wishing your racing game the vehicle lineup it deserves, built right the first time.