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Old 22-05-2008
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Default Which Rules to RC cars have to be designed to?

A fairly simple question. Are there any particular rules that an RC should be designed within? Feel free to have a huge discussion about all the rules and possible things that you wouldnt mind seeing in a car design

Danny
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Old 22-05-2008
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Danny, I would asume BRCA rules? read your handbook
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Old 22-05-2008
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Quote:
Originally Posted by DoughtyUK.net View Post
Danny, I would asume BRCA rules? read your handbook
ok smart arse. But if im at uni and dont have a rule book in front of me
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Old 22-05-2008
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No doubt you are thinking of a design "Outside of the box", then I can state the obvious: (limits detailed on BRCA.org)

Width
No Sharp edges
Weight
4 wheels
Resembles a buggy of somesort (loosely)


In terms of outside the box idea's, the rules are down to interpretation, and for any "grey areas" id strongly recommend a call or email to Paul Worsley mate.
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Old 22-05-2008
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Slim chassis
Loads of carbon fibre.

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Old 22-05-2008
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Do not forget a lot of shiny CNC aluminium parts anodised in blue, purple or red as well!!!
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Old 22-05-2008
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I would love to give a top designer who has never seen an RC car a blank sheet of paper and see what they came up with, i think this is the only way our cars will take a huge leap forward.

I remember someone using gas filled shocks on a TC, i cant remember how he did it but he wasn`t any quicker.
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Old 22-05-2008
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Quote:
Originally Posted by AmiSMB View Post
Do not forget a lot of shiny CNC aluminium parts anodised in blue, purple or red as well!!!
They wont be very shiney if they are anodised lol
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Old 22-05-2008
AmiSMB AmiSMB is offline
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Don't be so pedantic Ben . They still have a little shine in them even if they are like a matt finish. Anyway whether it is anodised or not it still give out its colour especially if the plastic and CF are all black I remeber my first 10th Electric on road PB car was the first car I had that had proper un anodised parts with a de dion rear end!
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Old 22-05-2008
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Quote:
Originally Posted by Lee View Post
I would love to give a top designer who has never seen an RC car a blank sheet of paper and see what they came up with, i think this is the only way our cars will take a huge leap forward.

I remember someone using gas filled shocks on a TC, i cant remember how he did it but he wasn`t any quicker.

me thinks they would make the sort of overly complex fragile heavy and crap designs that hark back to 80's rc cars - rather than something super new and better. Just a guess tho!
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Old 22-05-2008
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Danny

http://www.ifmar.org/pdf/ifmar_wc_el...froad_2007.pdf

that would be my guess.
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Old 22-05-2008
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Danny, am I a dick if I don't understand the question?

G
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Old 22-05-2008
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No G your just a dick.
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Old 22-05-2008
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Quote:
Originally Posted by Danny McGee View Post
ok smart arse. But if im at uni and dont have a rule book in front of me
Try downloading it from the BRCA website http://www.brca.org/BRCA/library/BRC...07%20proof.pdf
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Old 23-05-2008
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Quote:
Originally Posted by Northy View Post
Danny, am I a dick if I don't understand the question?

G

G, he means what specs do cars have to be built too
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Old 23-05-2008
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Why couldn't he just say that? Bloody Students!!!

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Old 23-05-2008
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He is still learning

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Old 23-05-2008
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I think it would be good to see something revolutionary like taking an x6 or an s2 and moving the motor behind the tower
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Old 23-05-2008
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Quote:
Originally Posted by Danny McGee View Post
A fairly simple question. Are there any particular rules that an RC should be designed within? Feel free to have a huge discussion about all the rules and possible things that you wouldnt mind seeing in a car design

Danny

I wanna see an off road 'three wheeled' car... please
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Old 23-05-2008
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Sorry for trying to give a sensible answer...

For Off-Road, there is a common set of Construction Rules from BRCA, through EFRA to IFMAR (unlike TC, where there are probably four sets of Construction Rules!! ) so the dimensions and drivetrain restrictions are quite clear.

What's more difficult, is the suspension design Rules - those factors that dictate what makes the best suspension design to control the contact patch of the tyre against the ground. For track cars, these design Rules are different to Rally cars, and then they vary again if you are using aerodynamics to generate downforce (like F1) or aerodynamics to control yaw and flight (like WRC).

I'm not sure what you want to do with these 'Rules' when you know what they are, so be aware that just because you know what the Rules are, doesn't mean you can design a car. Excellent car designs aren't derived from what the Rules say, they're derived from what the Rules don't say - thinking outside the 'box', or 'Rules', as Lee says - that generates the 'revolution'.

You won't remember Colin Chapman, although you may have heard of him. He founded Lotus, and had a long history of innovation in motorsport, some of which brought him into conflict with the authorities. His innovative 'twin body' Lotus 88 finally drained the fight out of him when it was banned, and from there on Lotus went downhill. When you read about Chapman (and the Wikipedia entry is a great place to start) remember two of his mottos - "If a part isn't doing two jobs in the car, get rid of it." - and "Simplicate, then add lightness." Look at every innovation he brought to racing cars, and you will find one, or both of these embodied in the idea.

Designing a car is 95% inspiration and 5% perspiration. If you have the mind for it, it can be very rewarding. If you just want to play at it, expect limited success! HTH
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