|
|||||||||||||||
|
|
|
#1
|
||||
|
||||
|
I have limited experience driving a buggy indoors. Last Sunday, the local qualifiers for the Tamiya Asia Cup started again and this year, they had a big ramp that angled about 30+ degrees and was maybe 3 or 4 feet high.
My buggy was doing front flips (somersaults) quite often on that ramp and when I checked later, there was yellow paint left on the bottom rear of my buggy which I think meant it bottomed out as it caught the lip of the ramp. Oh ya, the buggy was a DF03, which I think is a bit nose heavy to start off with. Anybody else done this before? What's the best way to avoid it?
__________________
http://www.modrc.com |
|
#2
|
||||
|
||||
|
Raise the car a bit to stop it bottoming out and keep the throttle on, accelerate to lift the nose and lift or dab the brakes to lower it.
Hope this helps, some ramps can just be a bad design, but if other cars were ok then it is either your technique or setup |
|
#3
|
|||
|
|||
|
i have just learnt this weekend how to do jumps after nearly a year
![]() but what my problem was i always brake and it nose dives |
|
#4
|
||||
|
||||
|
ooooh, you don't want to do that!
|
|
#5
|
||||
|
||||
|
great input there Tel!
![]()
__________________
Matt Myers Team Associated b4 Team Associated b44 |
|
#6
|
||||
|
||||
|
Also check your drag brake setting, as this made my car very inconsistent and hard to drive on jumps. Once I turned mine down it was much easier.
This was down to 2 flashes ion 2wd on a GTB with sintered 6.5 HTH Mark
__________________
:: AE B5MCE - SP 7.5 v3.0 Brushless Motor - Reedy Shorty Lipo - Savox Servo - Spektrum Rx :: :: Paint By Turnip Paint :: |
![]() |
| Thread Tools | |
| Display Modes | |
|
|