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Old 26-05-2013
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rcjunky rcjunky is offline
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Join Date: Dec 2009
Location: Ottawa, Ontario, Canada
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Quote:
Originally Posted by j.d.roost View Post
Cool..good advice.
The main issue believe it or not is the little double after that huge table top jump. Only way across it with any sort flowing speed is to get ride height above 24mm. Anything lower causes the car to flip rear 1st over it. We literally spent two hours with different oils/springs and battery position ect with no real improvement. Jacking the car helps...but causes traction roll issues... The weight of the motor in the back just causes issues when a non buggy layout is combined with insane traction....but I digress...I am getting off topic a bit. I notice most setups for rug/astro have a ride height below 20mm...Understandably so.
Ugh...maybe I will just wait for the Xfactory car. Thanks for the info on the plastic. Glad to hear we still manufacture something good over here for a change.
I don't think I've ever seen an xfactory arms fully break, I've seen them crack on rare occaision, and some can break the rear tower, but it you do, you deserve a metal, 4mm of pure carbon goodness, very hard to break. You'll complain about the AE parts way before the xfactory parts.

You definitly want the ride height around 20mm (I think I'm at 18-19ish now) The higher it is the better it jumps, the more traction roll you may get. Whats your droop like? more droop will help, then add weight under the battery, that will also help.
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