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Old 11-10-2010
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DaveG28 DaveG28 is offline
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Hi Rich, I think the confusion comes around where it's lacking, at a minimum the corner is split into entry/mid/exit, in reality far more!! I think you mentioned at the start that what your missing isinitial turn in, to improve that the following DEFINITELY is the way to go:

1. Less Castor
2. Shorter Wheelbase

And to an extent:

3. Less weight at front (less inertia, makes it more nimble)
4. Stiffer springs (the car reacts quicker)

However:

A). Stiffer springs will give less ultimate grip, more understeer
B). Less weight at the front may also give less grip ultimately
C). With wheelbase its the how that's key! If you could cut a centimetre out of the centre of the chassis then all good, but we do it through moving front/rear axles. That's why I was hesitant to suggest shortening it by moving the front axles back, pushing more weight ahead of the front wheels isn't a good move from prior experience!


When I did 1:1 racing it was easy to tell whether the issue was initial turnin or general front grip, I'm not sure it's so easy with rc. Is it possible it has plenty of initial turn but quickly goes past the max grip at the front then creates understeer?

Sadly, what all that means is if the obvious changes don't help, you may need to actualy go to counterintuitive moves to see if they help!

Oh, forgot the most obvious, a lower front than rear will definitely give a bit more front end!

I get lost with all the camber link stuff sorry, so no idea what all that stuff does!!

Keep working the front changes before going on to the rear to take grip off!
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