Quote:
Originally Posted by Jonny_H
No...
The effect when falling is exactly the same. From the top of its flight (i.e., zero vertical velocity) the car will accelerate downwards at 10 (okay, 9.81) m/s^s. So, in 0.5 sec, both cars will fall (1/2 a t^2 =) 1.25m.
For the 1:1 car, that means it's fallen roughly its own height. The 1/10th car will look as though it's fallen 10 times as far - unless you slow it down.
I find it's something which is really noticeable in films with CGI, where they haven't got the gravity / acceleration quite right - there's a monster the size of a bus, and I'm left thinking "it just can't leap like that".
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Ten times as far compared to what? If you have no other references whatsoever (which you suggested earlier), then your brain won't know how big the vehicle is and therefore no idea what a car length is.
Assuming the track is approximately to the same scale as the model vehicle it will already be falling with the correct apparent acceleration; so no slow down will be necessary in that situation.
You can't have it one way and not the other.
There are many variables at play and simply adjusting one, i.e. time, isn't going to have the desired effect - in my opinion.
The easiest way to settle this would be to make a video, slow it down, and then rub my face in it when you prove me wrong